C: Import & Render Scene.
- Start 3DS Max, if you had closed it earlier, and reopen the file you previously saved.
- Of the two spheres that you created earlier, select the innermost sphere and hide it.
- Under the create panel, use the drop down menu to choose Next Limit and then click the RF Loader button. Under File Options, click ‘Select File Sequence’, navigate to the ‘meshes’ folder of your RealFlow project folder and select the first .bin file. Click the ‘Create Mesh’ button to generate the mesh object. You should see that the Number of Fluids amount changes to 1 and that our fluid mesh is now displayed in the viewport(s).


- Select the sphere and open the Material Editor. Apply the GlassForest material to the sphere. If you change the viewport view to Smooth + Highlights, you will see that the sphere is now semi-transparent and the fluid mesh is visible.


- Select the fluid mesh (MeshLoader1) and apply the ‘Transparent watery blue’ material in the Material Editor. The fluid mesh material should change as shown below.


- If you perform a single frame test render, you should have something similar to the image below. You may view the completed 3DS Max scene by opening the ‘Section_C.max’ file.

- Render out the full 40 frame animation to see the fluid motion within the glass sphere.
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on Friday, January 30th, 2009 at 7:59 pm and is filed under Tutorials.
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